Rigging and Animating Low Poly FPS Arms in Blender

Learn how to rig and animate low poly style FPS arms from scratch using Blender 2.9.

Blender is a powerful 3D software that allows you to create everything from 3D models, animations, rigs, and much more, it also comes included with tools for exporting content to game engines such as Unity and Unreal Engine, making it great for game development as well.

What you’ll learn

  • Creating advanced rigs in Blender 2.9.
  • 3D Animation in Blender 2.9.
  • Animation basics and theory.
  • 3D Rigging Basics.
  • Basics of Blender tools and workspaces.
  • Basic skinning methods.

Course Content

  • Introduction and Setup –> 2 lectures • 6min.
  • Rigging and Skinning the Gun –> 3 lectures • 30min.
  • Rigging and Skinning the Arms –> 8 lectures • 1hr 38min.
  • Animations –> 7 lectures • 2hr 40min.
  • Conclusion and Wrap-Up –> 1 lecture • 2min.

Rigging and Animating Low Poly FPS Arms in Blender

Requirements

  • PC with internet connection.
  • Good computer skills.
  • Previous experience working with Blender is a plus.

Blender is a powerful 3D software that allows you to create everything from 3D models, animations, rigs, and much more, it also comes included with tools for exporting content to game engines such as Unity and Unreal Engine, making it great for game development as well.

In this course you will learn how to create an advanced FPS rig from scratch, suitable for both game development and rendering. The process is thoroughly explained in this step-by-step style course, all source files are also included making it easy to follow along and see how it was made.

This course is split up into five different sections, we start off with the course introduction, we then move on to creating the rig for the gun and the arms, and then finally we will be creating the animations, such as fire, reload, walk, and more!

Here is what the course covers:

  • Downloading and installing Blender 2.9
  • Creating a rig for a low poly style 3D model
  • Skinning a gun model to the rig
  • Creating an advanced arm rig for a low poly style 3D model
  • Skinning a model to the arm rig
  • Optimizing rigs for the animation workflow
  • Setting up an animation workspace in Blender
  • Different approaches to workflows when creating animations
  • Using the graph editor to create polished animations
  • Creating FPS animations suitable for game development (such as fire, reload, walk, idle)

Along the way I will be showing some tips and tricks that I have learned, as well as explaining how the process works.