Unity Shadergraph for Beginners

A Guide to using Unity Shadergraph to create Game Assets

This Course is broken Down into 8 Sections. We first begin with a brief Introduction to Unity’s Universal Render Pipeline (URP) with an overview of Shader Graph. Next, we create a Unity project with the URP Template and use this as a building block to learn more about unity’s shader types. After a quick review on the types of shaders and understanding the basics of Shadergraph and exploring the user interface we move on to create our first graph which is a TV Flicker effect. The next few sections focus on creating various shaders which include a cartoon style water shader, Vortex Shader, a Dissolve shader, light flicker effect and more. We Finally wrap up the course with a mini project where we create an electric shader for a game asset. The course is created for a beginner audience new to unity so its slow paced but packed with useful tips on how to use the engine. See you in the Course.

What you’ll learn

  • How to User Unity’s Shadergraph to create numerous shaders.

Course Content

  • Introduction –> 7 lectures • 40min.
  • Section 2 –> 7 lectures • 46min.
  • Creating Light Flickers With shadergraph –> 6 lectures • 44min.
  • Creating the Jellyfish Shader –> 8 lectures • 38min.
  • Toon Style Water –> 7 lectures • 31min.
  • Creating a Dissolve Effect Shader –> 3 lectures • 11min.
  • Creating a Vortex using Shadergraph –> 4 lectures • 24min.
  • Mini Project –> 9 lectures • 50min.

Unity Shadergraph for Beginners

Requirements

  • A Computer with Unity 2019.4 or Unity 2020 Version installed.

This Course is broken Down into 8 Sections. We first begin with a brief Introduction to Unity’s Universal Render Pipeline (URP) with an overview of Shader Graph. Next, we create a Unity project with the URP Template and use this as a building block to learn more about unity’s shader types. After a quick review on the types of shaders and understanding the basics of Shadergraph and exploring the user interface we move on to create our first graph which is a TV Flicker effect. The next few sections focus on creating various shaders which include a cartoon style water shader, Vortex Shader, a Dissolve shader, light flicker effect and more. We Finally wrap up the course with a mini project where we create an electric shader for a game asset. The course is created for a beginner audience new to unity so its slow paced but packed with useful tips on how to use the engine. See you in the Course.